Webcontemporary: [adjective] marked by characteristics of the present period : modern, current. simultaneous. WebJun 18, 2004 · I do get it: I learn that's because xEmitter has bNetTemporary=true by default, which causes it to "tear off" and be simulated by the client. I don't get it: myxEmitter.Destroy(); works but myxEmitter.mRegen = false; (which makes the xEmitter fade nicely) does not. I do get it: This is because mRegen isn't replicated.
UT99/Actor.uc at master · Slipyx/UT99 · GitHub
WebNov 3, 2014 · Constantly updated (RemoteRole=ROLE_SimulatedProxy, bNetTemporary=False) - this type is used for hard to simulate things, such as seeking … WebSep 21, 2013 · As I know, actors with bNetTemporary set to True has a tear-off simulation in network play. And server replicate information about this actor only once at spawn, … healthy edge group grocery
UT99/Actor.uc at master · Slipyx/UT99 · GitHub
WebJan 15, 2011 · Indeed, however that won't work entirelly if bNetTemporary is enabled, so it's not really that linear. bNetTemporary basically defines that all the changes o… This forum uses a cookie content manager based on JavaScript. WebSep 14, 2004 · Made super shock beams not bNetTemporary (so you always see your shots even w/ packet loss) Added MaxClientFrameRate configurable property to LevelInfo. Add MaxClientFrameRate=xx to the [Engine.LevelInfo] section of your UT2004.ini to change this property. It only works if your netspeed is above 10000 (LAN games, or as … healthy edge lite download