WebOpen the locker up ahead and take the GK 22 Ammo from inside. Move toward the desk to the left and take the Note to Trainee (6/16) file from off the chair. There is also a GK 22 magazine on the... WebOn this page of the Daymare: 1998 Guide, we will reveal the location of all the Collectibles in the Chapter 2. Inside, you will find 3 Deers, 11 Documents, 3 Audio Logs, and 2 ID Tags. Deer 1/3 – Leather Deer. Just before entering the funicular, shoot the Deer which is between two dumpsters, and in the middle of trash bags ( picture1 ).
Locker in the Laundry :: Daymare: 1998 General Discussions
WebFeb 17, 2024 · The Code for the lock in the basement is: 667. 9th Puzzle – Basement Valves. To equalize the pressure of the 3 valves: Turn the middle valve x4 and also turn the right valve x5. 10th Puzzle – Maternity Ward Lock. The Code for the lock of the maternity ward is: 434. Daymare 1998 Puzzle Solutions – Mission 6 11th Puzzle – Gun Shop Neon ... WebSep 24, 2024 · Showing 1 - 3 of 3 comments. The author of this thread has indicated that this post answers the original topic. Dfactor Sep 24, 2024 @ 6:30am. 514. There's a corpse near an elevator that has the code scribbled with blood. #1. Underdog Sep 24, 2024 @ 6:30am. Right before the elevator down there is a 3 digit code written in blood next to a … pollution emoji
Daymare: 1998 Walkthrough and Guide - Neoseeker
WebWalkthrough. Chapter 1 - Signal Lost. Chapter 2 - Orders are Orders. Chapter 3 - Folie A’ Deux. Chapter 4 - Bloodhound. Chapter 5 - Zero Sum. WebHip Knee Replacement Hospital: Pneumonia Hospital: Premium Increases (State Level) Fawn Creek, KS: Goodland, KS: U.S. Avg: Difference: 2014-2015: 2015-2016: 2016 … WebList of locations in Daymare: 1998. Aegis Laboratory Hexacore Research Facility Keen Sight pollution gk